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Student
Abstracts: Computer Science at PPPL
Parallel MPEG Playback Using a Scalable Display Wall
System. CRAIG GRUBE (Purdue University, West Lafayette, In 47906) DR. SCOTT
KLASKY (Princeton Plasma Physics Laboratory, Princeton, NJ 08543) .
The Princeton Plasma Physics Laboratory High Resolution Display Wall project
utilizes commodity components to create an immersive, high quality large-format
display that is competitive with custom-designed, high cost graphics machines.
Currently, the display is comprised of a 3 x 3 array of LCD projectors which
project onto a 8' x 15' rear-projection screen. The display wall can be
controlled by a cluster of nine machines running Linux, or by one machine with
three quad-headed graphics cards running Windows NT 4.0. Prior to the
development of a parallel MPEG player, all videos were played on the single
machine. Unfortunately, due to limitations with the bandwidth on the 32-bit PCI
bus, videos often cannot be played back at their full frame rates. With synchronizing
playback in the nine machine cluster, videos may be played on the display at
their full frame rates.
Simulating Reality Using OpenGL. MICHAEL PAGLIOROLA
(Rutgers University, New Brunswick, NJ 08854) SCOTT KLASKY (Princeton Plasma
Physics Laboratory, Princeton, NJ 08543) .
As part of the visualization department of the Computational Plasma Physics Group
of Princeton Plasma Physics Laboratory, working under Scott Klasky, Ph. D. my
task was to create a virtual walkthrough of the National Spherical Torus
Experiment (NSTX) for use on the high-resolution display wall. The original
idea for this was to create a walkthrough using pure OpenGL computer code and
modeling each object in the room in order to make it seem like one is actually
in the real test cell room. However, a better solution was found using the
Unreal Tournament game engine, which utilizes OpenGL to render its objects. By
using the editing software and partial source code that comes packaged with
Unreal Tournament an immersive walkthrough is being constructed with greater
detail, in less time, and with more elements of the real world.
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